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While utilizing them for comical effect, these videos have become a Generate unexpected coincidences, collisions, and nonsensical situations Taking advantage of the capacity of video games to Sharing video clips of funny things happening to simulated bodies in Since the 1990s, players of video games have been capturing and The performance of physical humor is no longer limited to physical Year in Skate 3 (EA Black Box, 2010), a skating simulation game (Helixsnake, 2012b) collects the recordings he had made over the past "Helix Snake's top 50 favorite Skate 3 clips," The 2012 YouTube hit by the user HelixSnake, a compilation named Performers and digital technology, they represent a new vein of physical Of humor that has been co-created in an intimate interplay between Popular form of entertainment for millions of viewers. Notorious for its whimsical physics engine.
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We witness a series of collisions, glitches, and slapstick gags that weĬould hardly expect from live-action skating footage. Then, the game's physics and collision detection algorithms "Red Skater" by one of the viewers (see comment in HelixSnake,Ģ012a), plummet off a skyscraper in a shopping cart in another, heīumps into a passerby while falling off his skateboard, both struggling In one of the clips, we watch HelixSnake's avatar, dubbed #Skate 3 glitches compilation series# "I'm gonna watch this video whenever I'm sad."Īnother comments, "This video is just amazing just so amazing imĭefinitely a fan of random bullshit, Best video 2012 for me" After he is released, an unseenįorce hurls his body against a fellow skater, and both tumble to the The skate park and finds himself suspended in the air, limbs contorted Red Skater falls through a polygon on the surface of Two million views, while similar compilations made in the game Grand It took only one monthįrom its release on October 16, 2012, for the video to garner more than (appended YouTube comments in Helixsnake, 2012b).
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